Heroes of the Storm Patch Notes, and Latest Updates

heroes of the storm

Heroes of the Storm is a multiplayer online battle arena game produced by Blizzard Entertainment. Released in 2015, it features characters from Blizzard’s different game universes, such as Warcraft, Diablo, StarCraft, and Overwatch. Players form teams for a 5-on-5 match, with the goal of destroying the opponent’s main structure “King’s Core” to win.

Each battlefield has unique challenges, and completing them will give the team an advantage. Players control a character with special abilities called a “hero” who becomes stronger by gaining experience and unlocking new abilities through matches.

The game is inspired by the Defense of the Ancients mod for Warcraft III. It’s free-to-play, and players can purchase heroes, cosmetics, and more through microtransactions. Blizzard originally called it Heroes Brawl, but later used the term Multiplayer Online Battle Arena (MOBA).

As of July 2022, Blizzard has halted major development of the game and placed it in maintenance mode.

Heroes of the Storm Patch Notes

Bug fixes

hero

Abathur

  • Fixed an issue that resulted in monsters being unable to use the Force Move command.
  • Fixed an issue that resulted in the ultimate evolution of the Lost Viking talent when cloning a Viking with a specific talent selected.

Alexstrasza

  • Fixed an issue that resulted in Flames of Fury not reducing the mana gained from hitting Ignited enemies with Fire Blast.
  • Fixed an issue where dragon scales could be refreshed when meeting requirements while in buff state.

Anduin

  • Fixed an issue that resulted in Speed ​​of the Devout not reducing its cooldown when using Divine Star to restore an allied hero to full health.

flame

  • Fixed an issue that resulted in the Bunker being destroyed by one hit from the Punisher on the Hell Temple.

Cao

  • Fixed an issue that caused Cho’s radius to increase after casting Surge Fist.

Chromie

  • Fixed an issue that caused Time Loop to permanently display targets when used under certain conditions.
  • Chromie may no longer attempt to place time traps in unplaceable locations.

watt

  • Fixed an issue that allowed self-destruct to be activated while D.Va’s mech was disabled, taking enough damage to eject D.Va if her boosters were active.
  • Fixed an issue that caused Liquid Cooling to not be applied correctly if the Call Mech was used shortly after activating Self-Destruct.
  • Fixed an issue that allowed the Defense Matrix to push unpushable targets with “Transfer Force” selected.
  • Fixed an issue that caused Transfer Energy to not increase D.Va’s self-healing when restoring a mech’s health.

Hogg

  • Fixed an issue that allowed Hogg to use his dance without being subject to movement restrictions.

Orphea

  • Fixed an issue where Orphea could fire Shadow Waltz at enemies without aiming in their direction.

Samuro

  • Fixed an issue where Samuro would activate Mirror Image Transfer directly after activating in Hearthstone.
  • Fixed an issue that caused Samuro to lose his Deflection talent advantage if he chose the Three-Blade style while any mirror was active.

Sylvanas

  • Fixed an issue with the Blightfire projectile missile.
  • Fixed an issue that caused normal attacks to apply Black Arrow before dealing damage, making attacks that apply a third layer of Black Arrow deal 25% more damage.
  • Fixed an issue that caused Black Arrow to be applied from the base attack before Lost Souls checked the stack, causing attacks that applied the third stack of Black Arrow to have a reduced cooldown.
  • Fixed an issue that caused Black Arrow to be applied from the base attack before Merciless checked the stack, resulting in attacks applying the third layer of Black Arrow activating Merciless.
  • Fixed an issue that caused Black Arrow to be applied from the base attack before the Overwhelming Pain check stacked, allowing attacks that applied a third tier of Black Arrow to slow the target, and then deal percentage damage in the same attack if the target was able to slow down, but in It does not slow down before attacking.
  • Fixed an issue that caused the Heartless to use Black Arrow before dealing damage, causing 25% more damage if the target had two stacks before dealing damage.
  • Fixed an issue that caused Blightfire to apply Black Arrow before dealing damage (when selecting the Blight Barrage talent), causing the damage dealt to be increased by 25% if the target had two stacks of Black Arrow before dealing damage.
  • Fixed an issue where Haunting Wave would apply Black Arrow before dealing damage (when selecting the Festering Wounds talent), increasing the damage by 25% if the target did not have three stacks of Black Arrow before dealing damage.
  • Fixed an issue that caused impact damage from the Shadow Dagger to grant Expand Shadow quest progress before the damage was dealt, increasing the damage dealt by 0.5%.

lost vikings

  • Fixed an issue where the Force Move command was not available for Longship Assault.

Zeratul

  • Fixed an issue that caused Singularity Spike to act as a non-Nerazim Singularity Spike Power when cast from Nerazim Power.

Mountain

  • Fixed an issue that resulted in Robin’s Glade Guardian mount being unusable.
  • Fixed an issue where the Orange Grove Guardian mount was unusable.

Alam

  • Reduced the chance of everyone being forced to choose the same hero from 5% to 2%.

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Heroes of the Storm fans excited about new patch coming to PTR

More than a year after Blizzard halted development on Heroes of the Storm, a new patch has appeared in the public beta. This gives some fans hope for more change.

The patch is pretty big, but it mainly fixes a few things: changes to the game’s appearance, some balance tweaks, and a bunch of bug fixes. Blizzard thanks players for their input and asks them to report any bugs they find while testing the patch.

This update is consistent with what Blizzard said when it stopped active development of Heroes of the Storm. They mentioned that they would support it like their other games StarCraft and StarCraft II. The focus is on keeping the game stable and fixing bugs, with occasional balance updates. They also said there will be no new stuff available for purchase in the game.

Heroes of the storm gameplay

Heroes of the Storm is an online multiplayer game featuring 5-on-5 matches played via Battle.net, with the average game lasting approximately 20 minutes. The main goal is to work as a team to destroy the opposing team’s “core” before they can do the same. In order to reach the core, defensive structures such as “bastions” and “fortresses” must be destroyed. Players can use mercenaries, bosses, and computer-controlled “minions” to attack enemies more effectively. Minions spawn regularly and march towards the enemy base. There are 15 different battlefields, each with unique objectives to gain an advantage.

Players control one of 90 heroes, each with unique abilities and roles such as tank, boxer, assassin, healer, and support. Heroes are sorted by role and selected from a weekly rotating list, or acquired permanently using in-game currency or microtransactions. Each hero has three basic abilities, a trait, and a powerful “hero power.” At level 10, players can choose between two hero abilities to define their play style. If a hero’s health is depleted, they will respawn after a cooldown. The Hall of Storms is located at each team’s base, providing healing, mana regeneration, and security.

Experience points are shared across the team and are earned by collecting experience orbs and destroying enemy buildings. The team levels up together, reaching level 30, with peak power at levels 10 and 20. Players select talents every few levels to enhance their abilities. A unique aspect is the shared experience, with an emphasis on teamwork and strategic planning. The game also features Hearthstone abilities for teleporting and various mounts for increased movement speed.

Heroes of the Storm Guide

Navigating Heroes of the Storm, the popular multiplayer online battle arena (MOBA) game, requires a comprehensive guide. In this 5-on-5 game, the goal is to destroy the opponent’s “King Core” to win.

Success depends on understanding the unique abilities and playstyles of the different playable heroes. Inspired by the Blizzard franchise, mastering a variety of battlefields is crucial, as each map introduces unique metagame and secondary objectives for strategic advantage.

The game’s progression system is crucial. Heroes gain experience points during matches, allowing them to level up and unlock “talents” that significantly affect abilities and team strategy. Effective communication and teamwork are critical to success, with coordinated efforts and strategic decision-making playing a central role in ensuring victory.

Heroes of the Storm system requirements

Basic requirements for a computer to run games:

  • Operating system: Windows® 7 / Windows® 8 / Windows® 10
  • Processor: Intel® Core™ 2 Duo E6600 or AMD Phenom™ X4
  • Video: NVIDIA® GeForce® 8600 GT or ATI Radeon™ HD 4650 or Intel® HD Graphics 3000
  • Memory: 3GB RAM
  • Storage: 20 GB available hard drive space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse required. No other input devices are supported.
  • Resolution: Minimum display resolution 1024 x 768

Recommended specs for a smoother gaming experience:

  • Operating System: Windows® 10 64-bit
  • Processor: Intel® Core™ i5 or AMD™ FX series processor or better
  • Video: NVIDIA® GeForce® GTX 650 or AMD Radeon™ HD 7790 or higher
  • Memory: 4GB RAM
  • Storage: 20 GB available hard drive space
  • Internet: Broadband Internet connection
  • Input: Keyboard and mouse required. No other input devices are supported.
  • Resolution: Minimum display resolution 1024 x 768

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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