Dota 2 7.34 Patch Notes (August 2023)

Dota 2 7.34 Update

 

Valve has delivered their teaser of Dota 2 patch 7.34 with a trail of emojis. While the much-anticipated 10-year anniversary event and other similar treats are still pending, a variety of adjustments and revisions have been included. These alterations extend not only to heroes and items but also to the Captain’s Mode Draft Order and general mechanics.

Among the modifications, jungle watcher positions have been shifted and scans now possess a pair of charges. The most recent update has also unveiled a novel statistic referred to as Slow Resistance. Additionally, Midas now accumulates a charge every 100 seconds, capped at a maximum of two.

In terms of heroes, well-known figures in the meta like Enigma, Undying, and Spirit Breaker have undergone reimagining. All of these modifications contribute to an exhilarating atmosphere as we progress toward The International 2023.

Dota 2 7.34 Patch Notes

 

GENERAL UPDATES

Reworked Captains Mode Draft Order

    • Old Order:
      • 2-3-2 Bans, 2-2-1 picks
      • First Pick Second Pick
        • Ban Ban Ban Ban
        • Pick Pick Pick Pick
        • Ban Ban Ban Ban Ban Ban
        • Pick Pick Pick Pick
        • Ban Ban Ban Ban
        • Pick Pick
    • New Order:
      • 3-2-2 Bans (First Pick)
      • 4-1-2 Bans (Second Pick)
      • 1-3-1 picks (Both)
      • First Pick Second Pick
        • Ban Ban Ban Ban Ban Ban Ban
        • Pick Pick
        • Ban Ban Ban
        • Pick Pick Pick Pick Pick Pick
        • Ban Ban Ban Ban
        • Pick Pick
      • Time per ban during the First Phase Bans decreased from 30s to 15s

Alternative Cast Abilities

    • Updated the UI for many abilities that were using Auto-Cast to enable different behaviors on an ability
    • Alternative Cast Abilities can be toggled in the same way as Auto-Cast (default to alt+keybind or right clicking) to adjust their cast behavior
    • Alternative Cast Abilities have a unique icon for the different casting modes
    • Holding the Ctrl key will allow you to cast the non-selected version of the ability without having to toggle it
    • Abilities updated to use Alternative Casting:
      • Dark Seer’s Surge
      • Doom’s Devour
      • Elder Titan’s Echo Stomp
      • Hoodwink’s Acorn Shot
      • Meepo’s Poof
      • Mirana’s Leap
      • Monkey King’s Boundless Strike
      • Morphling’s Morph
      • Razor’s Static Link
      • Sven’s Storm Hammer
      • Templar Assassin’s Trap
  • Added a new stat: Slow Resistance. Reduces the impact of slows on your hero by a percentage
  • Status Resistance no longer affects the impact of slows. About half of the existing slows in the game had both duration and impact reduced by Status Resistance, but now it affects only the duration of slows
  • Scan now has 2 charges
  • Killing Roshan no longer grants control of any Watchers on the map
  • Main jungle Watchers for both Radiant and Dire have been moved to different locations
  • Adjusted the position of the triangle Watchers
  • Moved both Outposts from the main jungle to the triangles
  • Mighty Mines buff in Mines area increased from +4 HP/s to +7 HP/s
  • Added UI to support self-restoring item charges (i.e. Hand of Midas, Holy Locket)

Item Updates

Blood Grenade

  • Cost decreased from 65 to 50
  • Max Inventory Stacks decreased from 3 to 2
  • Initial Stock decreased from 3 to 2
  • Restock Time increased from 120s to 180s

Refresher Shard

  • Now provides +20 Damage, +6 Mana Regen, +12 Health Regen

Smoke of Deceit

  • Disguise Duration increased from 35s to 45s
  • While disguised, any allies within 300 range also receive the buff. Each smoke can only apply once to allies.

Tango

  • Consuming Nature’s Prophet’s Sprout trees no longer grants healing

Arcane Blink

  • Now restores 200 health and 100 mana when used

Armlet of Mordiggian

  • Unholy Strength grants an additional 35% slow resistance

Battle Fury

  • Damage bonus increased from +60 to +65
  • Quell Bonus Damage for non-hero units decreased (melee: 15 to 10, ranged: 6 to 5)

Crystalys

  • Recipe cost decreased from 500 to 450. Total cost: 1900

Daedalus

  • Total cost decreased to 5100

Silver Edge

  • Recipe cost increased from 500 to 550. Total cost remains unchanged

Desolator

  • Soul Stealer Maximum Damage Bonus increased from 20 to 30

Diffusal Blade

  • Inhibit no longer roots creeps; now applies normal slow

Disperser

  • Suppress affects all units in a 350 AoE around the target
  • Suppress no longer roots creeps; now applies normal slow

Hand of Midas

  • Transmute now has 2 charges (initially 1). Charge Restore Time: 100s.

Harpoon

  • Draw Forth has a 50 mana cost

Heaven’s Halberd

  • Disarm doesn’t pierce debuff immunity if applied beforehand

Helm of the Overlord

  • Dominate increases neutral creep ability levels by 1

Holy Locket

  • Refreshing the item fully restores Energy Charge

Linken’s Sphere

  • Transfer Spellblock refreshes the buff instead of stacking; blocks multiple spells

Maelstrom & Mjollnir

  • Chain Lightning deals 150% damage to illusions

Monkey King Bar

  • Recipe cost decreased from 675 to 600. Total cost: 4900

Nullifier

  • Nullify doesn’t purge debuff immune targets

Overwhelming Blink

  • Damage on impact changed to 100 + 50% of Strength from 100 + 150% of Strength
  • Deals 100% of Strength as damage over the debuff duration

Radiance

  • Burn deals 150% damage to illusions

Revenant’s Brooch

  • Phantom Province changes:
    • No longer grants attack speed
    • Applies a -20% Magic Resistance debuff on attack for 3s
    • No longer deals no damage to debuff immune targets, but Magic Resistance reduction applies

Rod of Atos

  • Recipe changed. Components: Staff of Wizardry (1000), Vitality Booster (1000), Recipe (250). Total cost: 2250
  • No longer provides Strength and Agility
  • Intelligence bonus decreased from +24 to +15
  • Provides +300 Health

Gleipnir

  • Total cost decreased to 5650
  • No longer provides Strength and Agility
  • Provides +350 Health
  • Chain Lightning deals 150% damage to illusions

Shiva’s Guard

  • Arctic Blast deals 150% damage to illusions

Skull Basher & Abyssal Blade

  • Damage bonus increased (Basher: +25 to +30, Abyssal: +30 to +35)

Soul Ring

  • Recipe cost decreased from 400 to 350. Total cost: 805
  • Sacrifice Mana Gain increased from 150 to 170

Spirit Vessel

  • Recipe changed. Components: Urn of Shadows (880), Crown (450) x2, Recipe (1200). Total cost: 2980
  • No longer provides Health bonus
  • All Attributes bonus increased from +2 to +12

Veil of Discord

  • Magic Weakness now additionally deals 200 damage to all barriers

Neutral Item Updates

Arcane Ring

  • Replenish Mana Cooldown increased from 45s to 60s

Duelist Gloves

  • Damage bonus increased from +10 to +12

Faded Broach

  • Movement Speed bonus decreased from +20 to +15
  • Mana bonus increased from +125 to +150

Lance of Pursuit

  • Hound Movement Slow increased from 12/6% to 16/8% (melee/ranged)

Occult Bracelet

  • Magic Resistance bonus decreased from +10% to +5%

Pig Pole

  • All Attributes bonus decreased from +6 to +5

Seeds of Serenity

  • Health Regen bonus increased from +3 to +4

Dragon Scale

  • Afterburn effect no longer applied by illusions

Ring of Aquila

  • Aquila Aura Bonus Mana Regen decreased from +1.25 to +1

Specialist’s Array

  • All Attributes bonus increased from +5 to +7

Vambrace

  • Strength Magic Resistance bonus decreased from +10% to +8%

Ceremonial Robe

  • Mana bonus decreased from +350 to +300

Enchanted Quiver

  • Certain Strike Bonus Magical Damage increased from 225 to 250

Ogre Seal Totem

  • Ogre Seal Flop Mana Cost decreased from 75 to 25

Titan Sliver

  • Status Resistance bonus decreased from +12% to +10%

Vindicator’s Axe

  • Now provides +20% slow resistance bonus

Ascetic’s Cap

  • Endurance now also grants 40% slow resistance

Havoc Hammer

  • Havoc pulls in nearby enemies by 100 units in 0.2s instead of pushing them away by 250 units in 0.3s

Martyr’s Plate

  • Now provides +5 Health Regen bonus
  • Martyrdom only redirects magical damage
  • Martyrdom Redirect Amount increased from 20% to 25%
  • Martyrdom Duration increased from 8s to 10s

Ninja Gear

  • Fixed not providing smoke’s bonus movement speed when activated
  • Agility bonus decreased from +25 to +20
  • Movement Speed bonus decreased from +25 to +20

Spell Prism

  • All Attributes bonus decreased from +6 to +5
  • Mana Regen bonus decreased from +4 to +2

Trickster Cloak

  • Evasion bonus decreased from +20% to +17%
  • Magic Resistance bonus decreased from +20% to +17%

Book of Shadows

  • Shadows now only makes targets untargetable by enemies of the caster

Book of the Dead

  • Strength bonus decreased from +30 to +25
  • Intelligence bonus decreased from +30 to +25

Fallen Sky

  • Strength bonus increased from +15 to +25

Hero Updates

Abaddon

  • Mist Coil
    • Cooldown rescaled from 5.5s to 6.5/6/5.5/5s
    • Damage/Heal rescaled from 110/160/210/260 to 90/160/230/300

Alchemist

  • Corrosive Weaponry
    • Max Stacks decreased from 5/7/9/11 to 4/6/8/10
    • Movement Slow and Status Resistance Reduction per stack is now increased by 1.5% whenever Alchemist is in Chemical Rage

Ancient Apparition

  • Ice Vortex
    • Duration decreased from 6/9/12/15s to 6/8/10/12s
    • Vision Radius increased from 200 to 200/220/240/260
  • Talents
    • Level 20 Talent +5% Ice Vortex Slow/Increased Magic Damage replaced with +4s Ice Vortex Duration

Anti-Mage

  • Counterspell
    • Aghanim’s Shard Upgrade reworked. Previous effect removed
    • Now creates an illusion of Anti-Mage next to an enemy caster upon reflecting their spell. Illusion deals 75% damage, takes 100% damage, and has a duration of 4 seconds
  • Counterspell Ally
    • New ability granted by Aghanim’s Shard
    • Creates a Counterspell shell around the targeted ally within 600 range. This shell similarly creates an illusion of Anti-Mage upon reflecting an enemy spell. Mana Cost: 45; Cooldown: 3s
  • Talents
    • Level 10 Talent -1s Blink Cooldown replaced with +150 Mana Void Radius
    • Level 15 Talent +150 Mana Void Radius replaced with -1s Blink Cooldown
    • Level 20 Talent Mana Void Damage Multiplier increased from +0.1 to +0.15
    • Level 20 Talent Blink Cast Range decreased from +200 to +150

Arc Warden

  • Magnetic Field
    • Tempest version no longer provides a magical attack bonus
    • Tempest version now provides 20/40/60/80 base bonus attack damage
  • Tempest Double
    • Is now a point-targeted ability with 700 cast range that spawns the Tempest Double in the pointed area
  • Talents
    • Level 10 Talent Health increased from +200 to +250
    • Level 15 Talent +30 Magnetic Field Attack Speed/Bonus Magic Damage replaced with +25 Magnetic Field Attack Speed/Bonus Damage
    • Level 20 Talent Magnetic Field Cooldown Reduction decreased from 9s to 8s

Axe

  • Agility gain decreased from 2.0 to 1.7
  • Counter Helix
    • Damage increased from 80/110/140/170 to 95/120/145/170

Bane

  • Brain Sap
    • Now fully pierces debuff immunity
  • Nightmare
    • Sleeping units now aren’t awakened by any damage dealt by Bane
    • Bane now gains +15/25/35/45 attack speed against sleeping units
  • Fiend’s Grip
    • Now removes Nightmare effect from the targeted enemy
  • Talents
    • Level 10 Talent Brain Sap Cooldown Reduction increased from 2s to 3s
    • Level 25 Talent Brain Sap Damage/Heal increased from +200 to +250

Batrider

  • Flaming Lasso
    • Cast Point increased from 0.2s to 0.3s

Beastmaster

  • Call of the Wild Hawk
    • Ability reworked
    • Beastmaster summons a Hawk that circles around him and dives onto an enemy within 500 range, dealing 60/90/120/150 damage and rooting them for 1s. Hawk cannot be controlled, prioritizes heroes, and is killed upon Beastmaster’s death. Hawk has an attack interval of 4s, but it scales with attack speed. Hawk Duration: 25s; Cooldown: 45/40/35/30s
    • Hawk Base Health increased from 150/200/250/300 to 250/375/500/675. Magic Resistance increased from 0% to 30/40/50/60%. XP bounty decreased from 77 to 40/50/60/70
    • Aghanim’s Shard no longer grants Dive Bomb ability
    • Aghanim’s Shard now summons an additional Hawk

Bloodseeker

  • Thirst
    • Max Health Heal (Creeps) decreased from 11/14/17/20% to 8/12/16/20%
  • Rupture
    • Duration decreased from 10/11/12s to 9/10/11s

Bounty Hunter

  • Shadow Walk
    • Aghanim’s Shard Upgrade moved to a separate sub-ability
  • Friendly Shadow
    • New ability granted by Aghanim’s Shard
    • Applies Shadow Walk and all of its bonuses to the target ally. Fade time: 1s. Casting this ability does not break invisibility or interrupt the target

Brewmaster

  • Base Armor increased by 1
  • Cinder Brew
    • Dealing or receiving magic damage also extends Brewmaster’s own Brewed Up duration
  • Drunken Brawler
    • Fire Stance now additionally grants 10/15/20/25 attack speed. Bonus triples when Brewed Up
    • Fire Stance Crit Chance decreased from 24% to 20%
  • Primal Companion
    • Fixed an issue when Brewlings did not get increased health from level 20 talent

Bristleback

  • Viscous Nasal Goo
    • Aghanim’s Scepter Upgrade removed
    • Aghanim’s Shard now also increases Stack Limit by 3
  • Bristleback
    • Now upgradable by Aghanim’s Scepter
    • Allows Bristleback to be point-targeted. Bristleback turns his back towards the targeted direction and after 0.5s forcefully ejects 6 sequential Quill Sprays in a tight conical pattern out of his back at 0.35s intervals. Bristleback is slowed down by 40% for the duration, disarmed, and cannot turn but can still cast his spells in any direction. Mana Cost: 100; Cooldown: 20s
  • Hairball
    • Now applies 2 stacks of Viscous Nasal Goo and only 1 stack of Quill Spray
    • Enemies in fog of war are now hit by the Viscous Nasal Goo as well as the Quill Sprays
    • Viscous Nasal Goo projectiles are no longer affected by spell reflection
    • Mana Cost decreased from 75 to 40
    • Cooldown decreased from 20s to 10s
  • Talents
    • Level 10 Talent Damage increased from +15 to +20
    • Level 20 Talent Quill Stack Damage increased from +20 to +25
    • Level 20 Talent Health Regen increased from +20 to +25

Broodmother

  • Base Armor decreased by 1
  • Base Strength increased from 18 to 19
  • Agility gain increased from 2.4 to 2.6
  • Insatiable Hunger
    • Lifesteal from creeps is now reduced by 40%
  • Silken Bola
    • Impact Damage decreased from 120/140/160/180 to 90/120/150/180

Centaur Warrunner

  • Hoof Stomp
    • Radius decreased from 350 to 325
    • Cast Point improved from 0.5s to 0s
    • Now winds up for 0.5s before the stomp. Centaur Warrunner can move during this time but can’t attack. Casting other abilities, using items, or issuing either “Hold Position” or “Cancel Current Action” commands will cancel the cast
  • Double Edge
    • Cooldown decreased from 4s to 3.5s
    • Strength Damage increased from 60/80/100/120% to 60/90/120/150%
  • Work Horse
    • New ability granted by Aghanim’s Scepter
    • Centaur Warrunner deploys and pulls a cart for 8s, gaining the Stampede buff for the first 3.5/4/4.5s (depending on the level of Stampede). While active, the Work Horse ability is replaced with the Hitch a Ride sub-ability that can be activated with the previous effect. The Work Horse goes on cooldown once the cart disappears. Mana Cost: 75; Cooldown: 30s (unchanged from the previous Upgrade)

Chaos Knight

  • Chaos Bolt
    • Minimum Stun increased from 1/1.2/1.4/1.6s to 1.25/1.5/1.75/2s
    • Maximum Damage increased from 120/180/240/300 to 150/210/270/330
  • Chaos Strike
    • Creep Damage multiplier increased from 1.5x to 1.6x
  • Talents
    • Level 10 Talent Chaos Strike Lifesteal increased from +30% to +35%

Chen

  • Penitence
    • Now grants Chen 50/150/250/350 bonus attack range on the target
  • Holy Persuasion
    • Aghanim’s Scepter Martyrdom Cast Range decreased from global to 1200
    • Aghanim’s Scepter Martyrdom can now be cast on enemies to damage them for the current values of Hand of God

Clinkz

  • Death Pact
    • Aghanim’s Scepter Now increases the number of hits to kill Burning Skeleton Archers by 1
  • Skeleton Walk
    • Cooldown increased from 18s to 24/21/18s
  • Burning Army
    • Spawn Interval decreased from 0.5s to 0.15s
    • Distance between spawned skeletons decreased from 325 to 225 (Total range from 1300 to 900)
    • Cast Range decreased from 1200 to 600
  • Talents
    • Level 10 Talent Skeleton Walk Cooldown Reduction increased from 3s to 4s
    • Level 10 Talent Tar Bomb Bonus Attack Damage decreased from +20 to +15
    • Level 20 Talent Death Pact Health increased from +200 to +250
    • Level 25 Talent Strafe Cooldown Reduction increased from 7s to 8s

Clockwerk

  • Rocket Flare
    • Projectile vision range while traveling decreased from 600 to 250
  • Overclocking
    • Now increases Jetpack’s movement speed bonus from 20% to 40%

Crystal Maiden

  • Freezing Field
    • Aghanim’s Scepter now also allows Crystal Maiden to move, attack, and cast spells during Freezing Field in addition to the previous effects
    • Scepter Time to Frostbite increased from 1.75s to 2.5s
  • Crystal Clone
    • New ability granted by Aghanim’s Shard
    • Crystal Maiden slides backward 275 units, creating a crystal clone of herself in her place. Whenever the clone times out after 5 seconds or is destroyed, the current level of Frostbite is applied on all enemies within 300 radius. The clone is untargetable but can be damaged with AoE effects. Clone Health: 150; Mana Cost: 50; Cooldown: 12s

Dark Seer

  • Vacuum
    • Radius decreased from 400/450/500/550 to 325/400/475/550
  • Surge
    • Mana Cost increased from 35/40/45/50 to 50
  • Normal Punch
    • Distance for Max Power increased from 900 to 1100

Dark Willow

  • Bedlam
    • Is now a 900 range ally-targeted ability (can target self). If cast on an ally, Jex travels to the ally at 1800 speed and spins around them for the duration of the effect

Dawnbreaker

  • Base Armor increased by 1
  • Starbreaker
    • Cast Point improved from 0.2s to 0.1s
    • Aghanim’s Shard no longer improves the cast point
  • Solar Guardian
    • Stun now pierces debuff immunity
  • Talents
    • Level 10 Talent Celestial Hammer Slow increased from +14% to +15%
    • Level 10 Talent Starbreaker Swipe/Smash Damage increased from +18 to +20

Dazzle

  • Shallow Grave
    • Mana Cost decreased from 100/110/120/130 to 90/100/110/120
  • Shadow Wave
    • Mana Cost decreased from 90 to 75
    • Aghanim’s Scepter Upgrade can now bounce between allies and enemies regardless of who it is cast on
  • Bad Juju
    • Instances of Health Cost Increase now stack independently of each other
    • Health Cost Increase Duration decreased from 30/25/20s to 20s
  • Talents
    • Level 10 Talent +35 Attack Speed replaced with +300 Poison Touch Attack Range
    • Level 15 Talent +350 Poison Touch Attack Range replaced with +60 Attack Speed

Death Prophet

  • Base Movement Speed increased from 285 to 290
  • Exorcism
    • Spirit Damage increased from 59-64 to 62-67
  • Talents
    • Level 20 Talent 25% Spirit Siphon Move Speed Slow replaced with Crypt Swarm applies 50% slow for 1s

Disruptor

  • Thunder Strike
    • If the target is trapped inside the Kinetic Field, Thunder Strike now hits all other enemies inside the field
  • Talents
    • Level 10 Talent +100 Thunder Strike Radius replaced with +10 Thunder Strike Damage per Strike

Doom

  • Scorched Earth
    • Now upgradable by Aghanim’s Shard
    • Heals Doom and controlled units for 60% of the damage values
  • Infernal Blade
    • Aghanim’s Shard Upgrade removed
    • Stun Duration increased from 0.5s to 0.6s
  • Doom
    • No longer applies mute
    • Now makes the target unable to be healed
    • Damage per second increased from 30/45/60 to 30/50/70
    • Cooldown decreased from 145s to 140/130/120s
  • Talents
    • Level 20 Talent -35s Doom Cooldown replaced with +1.8% Infernal Blade Damage
    • Level 25 Talent +2.1% Infernal Blade Damage replaced with Doom applies Mute

Dragon Knight

  • Dragon Tail
    • Cast Range during Dragon Form increased from 400 to 450
  • Elder Dragon Form
    • Bonus Move Speed increased from 25/30/35/35 to 30/35/40/45
    • Corrosive Breath Damage per second increased from 20/20/20/30 to 25/25/25/35
  • Talents
    • Level 20 Talent Breathe Fire Damage/Cast Range in Dragon Form increased from +75% to +85%

Drow Ranger

  • Glacier
    • While on glacier, Marksmanship now isn’t disabled by enemies in proximity
    • Drow Ranger can now freely walk off the glacier over the barrier
  • Talents
    • Level 25 Talent Multishot Waves decreased from +3 to +1. This talent no longer increases the total channel time, making all waves faster

Earth Spirit

  • Boulder Smash
    • Creep Damage Multiplier increased from 1.25 to 1.4
  • Rolling Boulder
    • Now makes Earth Spirit completely untargetable and invulnerable while rolling. The hero is still vulnerable during the delay after cast
  • Talents
    • Level 10 Talent Spell Amplification increased from +8% to +10%
    • Level 15 Talent Magnetize Damage & Duration increased from +25% to +30%

Earthshaker

  • Enchant Totem
    • Bonus Attack Range increased from 75 to 100
  • Aftershock
    • Radius increased from 300 to 350

Elder Titan

  • Echo Stomp
    • Radius decreased from 500 to 475

Ember Spirit

  • Flame Guard
    • Radius increased from 400 to 450
  • Fire Remnant
    • Cast Point increased from 0.1s to 0.2s
    • Aghanim’s Shard Burn Radius decreased from 600 to 450
    • Aghanim’s Shard Burn now only starts dealing damage once the Remnant stops moving
  • Activate Fire Remnant
    • Cast Point increased from 0.1s to 0.2s

Enchantress

  • Base Damage decreased by 2
  • Enchant
    • Now Aghanim’s Scepter increases number of max enchanted creeps by 1 (previous Aghanim’s Shard Upgrade)
  • Untouchable
    • Attack Slow decreased from 120/160/200 to 100/150/200
  • Little Friends
    • Now granted by Aghanim’s Scepter
    • Now also roots the target in place for 2 seconds + 0.5s for each creep in range when casted up to a maximum of 5s
  • Sproink
    • Now granted by Aghanim’s Shard
    • Targets decreased from 3 to 2
    • Additional Enemy Search Range decreased from +200 to +100
    • Cooldown increased from 4s to 8s

Enigma

  • Demonic Conversion
    • No longer cast on units
    • Now a no-target ability that summons 3 Eidolons 100 units left/right/behind Enigma
    • Now has a health cost of 75/100/125/150 in addition to its mana cost
    • Eidolon Split Health Threshold increased from 200/220/240/260 to 250/275/300/325

Faceless Void

  • Time Dilation
    • Now also applies a 20/25/30/35% slow
  • Time Walk
    • Cast Point improved from 0.3s to 0.2s
  • Talents
    • Level 20 Talent Time Walk Cast Range increased from +275 to +300
    • Level 25 Talent Time Lock Damage increased from +40 to +50

Grimstroke

  • Soulbind
    • Leash Distance increased from 700 to 725
    • Cooldown decreased from 90/80/70s to 80/70/60s

Gyrocopter

  • Call Down
    • Second Missile Damage increased from 150/250/350 to 200/300/400
    • Second Missile Slow Duration increased from 4s to 4.5s
  • Homing Missile
    • Max Hits to Destroy increased from 3/3/4/5 to 4/4/5/6

Hoodwink

  • Scurry
    • Now also provides +50/100/150/200 attack/cast range when activated
  • Sharpshooter
    • Now deals half of the damage to creeps that bolt flies through
    • Aghanim’s Scepter now also increases Sharpshooter’s projectile/charge speed by 25%
  • Talents
    • Level 20 Talent 25% Sharpshooter Faster Projectile/Charge Time replaced with +125 Sharpshooter Max Damage

Huskar

  • Life Break
    • Now additionally slows the target’s attack speed by 60/100/140 for the duration

Invoker

  • Adjustments made to base stats and abilities
  • Quas
    • No longer grants Health Regen
    • Now grants Spell Lifesteal on Invoker’s abilities per orb on cast
  • Wex
    • No longer grants Attack Speed
    • Now grants Cooldown Reduction per orb on all Invoker’s abilities and items
  • Exort
    • No longer grants damage
    • Now grants Spell Amplification on all Invoker’s abilities per instance on cast
  • Cold Snap
    • Now heals Invoker every time it procs
  • Ghost Walk
    • Now grants Invoker Health Regen (Quas) and Mana Regen (Wex)
  • Tornado
  • Alacrity
  • Sun Strike
  • Deafening Blast

Io

  • Overcharge
    • Aghanim’s Shard changes

Jakiro

  • Macropyre
    • Aghanim’s Scepter changes

Juggernaut

  • Talents
    • Adjustments made to Blade Fury and Blade Dance related talents

Keeper of the Light

  • Chakra Magic
    • Mana Restore adjustments and increased effectiveness when cast on self

Kunkka

  • Torrent
    • Damage and slow adjustments
  • X Marks the Spot
    • Return Cast Point decreased

Legion Commander

Leshrac

Lich

Lifestealer

  • Talents
    • Adjustments to Damage, Health, and Feast Lifesteal talents

Lina

  • Dragon Slave
    • Damage decreased and added burn effect
  • Light Strike Array
  • Laguna Blade
    • Adds stacks of Fiery Soul when casted

Lion

  • Mana Drain
    • Changes to mechanics and interactions with allies
  • Talents
    • Adjustments made to Hex related talents

Lone Druid

  • Summon Spirit Bear
    • Adjustments to bear mechanics and Aghanim’s upgrades
  • Spirit Link
    • Aghanim’s Scepter upgrade
  • True Form

Luna

  • Lucent Beam
    • Aghanim’s Shard Upgrade removed
  • Moon Glaives
    • Aghanim’s Shard upgrade

Lycan

  • Howl
  • Talents
    • Adjustments to Howl and Summon Wolves related talents

Magnus

  • Horn Toss
    • Now stuns enemies during air time
  • Talents
    • Adjustments made to Reverse Polarity related talents

Marci

  • Rebound
    • Aghanim’s Shard changes
  • Sidekick
  • Unleash
    • Adjustments to tower interactions
  • Talents
    • Adjustments to Rebound and Sidekick related talents

Mars

  • Bulwark
    • Aghanim’s Scepter soldiers adjustments

Medusa

Meepo

  • Base stats adjustments
  • Talents
    • Adjustments to Earthbind related talents

Mirana

  • Sacred Arrow
    • Maximum Bonus Damage adjustments
  • Leap
    • Base Charge Restore Time rescaled

Monkey King

  • Boundless Strike
    • Aghanim’s Shard changes
  • Wukong’s Command

Morphling

  • Morph
    • Aghanim’s Scepter Upgrade reworked

Muerta

  • The Calling
    • Adjustments and Mana Cost decrease
  • Gunslinger
    • Secondary Target Bonus Search Range increased
  • Parting Shot
    • Physical Body Damage Reduction adjustments

Naga Siren

Nature’s Prophet

Necrophos

  • Ghost Shroud
    • Aghanim’s Scepter Upgrade removed
  • Heartstopper Aura
    • Aghanim’s Scepter upgrade

Night Stalker

  • Crippling Fear
  • Dark Ascension
    • Refreshes non-ultimate abilities on cast
  • Talents
    • Adjustments made to Hunter in the Night related talents

Nyx Assassin

  • Spiked Carapace
    • Damage Reflected adjustments
  • Vendetta
    • Bonus Damage and Duration adjustments

Ogre Magi

  • Unrefined Fireblast
    • Damage and interaction adjustments

Omniknight

  • Purification
  • Repel (previously Heavenly Grace)
  • Talents
    • Adjustments made to Heavenly Grace and Purification related talents

Oracle

  • Purifying Flames
    • Heal per second and Total Heal adjustments

Outworld Destroyer

  • Astral Imprisonment
    • Aghanim’s Shard changes
  • Essence Flux
    • Aghanim’s Scepter changes
  • Sanity’s Eclipse

Pangolier

  • Shield Crash: Removed damage reduction per hero. Now grants 50/100/150/200 barrier per hero for 10 seconds.
  • Lucky Shot: No longer disarms. Adds 40/80/120/160 attack speed reduction to its targets.
  • Talents:
    • Level 20: Replaced “+5% Shield Crash Reduction Per Hero” with “+100 Shield Crash Barrier Per Hero”.

Phantom Assassin

  • Coup de Grace: Reworked. Now, Phantom Assassin has a 20% chance with each attack to gain the “Deadly Focus” buff. While active, her next attack guarantees a critical hit dealing 200/325/450% damage and consumes the buff. Stifling Dagger has a 40% chance to activate Deadly Focus. The critical hit can also activate the Deadly Focus buff, allowing for consecutive critical hits. Buff lasts for 6 seconds.

Phantom Lancer

  • Talents:
    • Level 10: Reduced “Spirit Lance Damage” from +50 to +40.
    • Level 15: Reduced “Spirit Lance Cooldown Reduction” from 2s to 1.5s.

Phoenix

  • Icarus Dive: Damage interval decreased from 1s to 0.2s.
  • Fire Spirits: Damage interval decreased from 1s to 0.2s.
  • Sun Ray: Now applies a 2% miss chance debuff stacking with each tick of damage (every 0.2s) for a duration of 5s. The duration refreshes with each debuff stack applied.
  • Supernova: Damage interval decreased from 1s to 0.2s.

Primal Beast

  • Pulverize: Reduced bonus damage per hit from 30/50/70 to 20/40/60.
  • Rock Throw: Provides an Uproar stack for each enemy hero hit.
  • Talents:
    • Level 10: Increased “Magic Resistance During Trample” from +20% to +25%.
    • Level 20: Increased “Uproar Armor Per Stack” from +6 to +7. Reduced “Trample Attack Multiplier” from +25% to +20%.

Puck

  • Phase Shift: Aghanim’s Shard bonus damage increased from 20 to 35.
  • Dream Coil: With Aghanim’s Scepter, “Rapid Fire” attack rate now mirrors Puck’s own attack rate. It will also continue to attack enemies that are stunned by breaking the Dream Coil’s leash.

Pudge

  • Meat Hook: Now instantly kills illusions. The casting stun on Pudge is removed if the hook hits a target.

Pugna

  • Nether Ward: Base damage increased from 50/60/70/80 to 50/70/90/110.

Queen of Pain

  • Shadow Strike: Cooldown reduced from 16/12/8/4s to 13/10/7/4s.
  • Scream Of Pain: Radius increased from 550 to 600.
  • Sonic Wave: Damage increased from 310/430/550 to 350/500/650. Damage is now applied gradually over the 1.4s knockback duration, which is now undispellable. Cooldown reduced from 110/100/90s to 110/95/80s.

Razor

  • Static Link: Can be upgraded with Aghanim’s Shard. Increases cast range by 150 and adds an alternative cast. When toggled on, pulls Razor and his linked target towards each other at 100 units/s. Pulling stops if the distance between them is less than 175 units. Does not affect debuff immune enemies.
  • Storm Surge: Speed bonus reduced from 10/15/20/25% to 8/12/16/20%. Previous Aghanim’s Shard upgrade is now a base ability. There’s an 18% chance when attacked, and always when targeted with a spell, to release forked lightning. This lightning strikes the target and 2 other nearby enemies, causing 45/80/115/150 damage and slowing movement speed by 20/25/30/35% for 1s. Additional strikes prioritize the same unit type as the one that triggered it. Search area for the strike is 700 units, and it has a cooldown of 3s.
  • Talents:
    • Level 20: Replaced “+21% Storm Surge Move Speed” with “+25% Storm Surge Damage and Slow”.

Riki

  • Base Stats: Armor decreased by 2. Damage decreased by 14. Strength gain decreased from 2.6 to 2.0. Base agility increased from 18 to 30. Agility gain increased from 1.4 to 2.4.
  • Cloak and Dagger: Backstab agility damage multiplier decreased from 1.2/1.6/2.0 to 1/1.4/1.8.

Rubick

  • Telekinesis: Aghanim’s Shard bonus throw range reduced from 85% to 50%.
  • Arcane Supremacy: Cast range reduced from 100/150/200/250 to 60/120/180/240.

Sand King

  • Sand Storm: Now constantly moves towards Sand King at a speed of 100ms. Aghanim’s Scepter “Burrowstrike” spine radius is now 10% of the current radius of Sand Storm, decreased from 65 to 42.5/50/57.5/65. The level 15 talent increases the radius by an additional 12.5.
  • Epicenter: With Aghanim’s Shard, the effect now triggers every 2.5s instead of every 700 units moved.
  • Talents:
    • Level 20: Replaced “+100 Epicenter Base Radius” with “+100 Base Radius and +25 Incremental Radius of Epicenter”.

Shadow Demon

  • Talents:
    • Level 20: Increased “Disseminate Shared Damage” from +10% to +15%.

Shadow Fiend

  • Base Stats: Attack range increased from 500 to 525.
  • Requiem of Souls: Damage on return with Aghanim’s Scepter increased from 40% to 60%.

Shadow Shaman

  • Ether Shock: Mana cost reduced from 100/115/130/145 to 90/105/120/135.
  • Hex: Now amplifies damage the target takes by 5/10/15/20%. Duration increased from 1.3/1.8/2.3/2.8s to 2/2.3/2.6/2.9s. Mana cost increased from 50/100/150/200 to 110/140/170/200. Cooldown increased from 12s to 24/20/16/12s.
  • Shackles: Total damage/heal increased from 60/130/200/270 to 75/150/225/300.

Silencer

  • Glaives of Wisdom: With Aghanim’s Shard, it now silences all targets hit if the glaives bounce.
  • Talents:
    • Level 20: Replaced “+10% Glaives of Wisdom Damage” with “1 Glaives of Wisdom Bounce”.
    • Level 25: Replaced “2 Glaives of Wisdom Bounces” with “+25% Glaives of Wisdom Damage”.

Skywrath Mage

  • Arcane Bolt: With Aghanim’s Scepter, now creates 2 additional bolts instead of 1.
  • Talents:
    • Level 15: Reduced “Ancient Seal Cooldown Reduction” from 8s to 7s. Replaced “+1 Arcane Bolt Per Cast” with “+25% Arcane Bolt Spell Lifesteal”.

Slardar

  • Slithereen Crush: Cast point improved from 0.35s to 0.25s. Puddle duration increased from 3/4/5/6s to 7s. With Aghanim’s Scepter, puddle duration increased from 22/23/24/25s to 25s.
  • Bash of the Deep: Now passively grants 10/20/30/40 attack damage when in water.

Slark

  • Depth Shroud: Linger duration decreased from 0.5s to 0.01s.

Snapfire

  • Lil’ Shredder: Fixed damage per shot increased from 20/45/70/95 to 25/50/75/100. Mana cost increased from 50/65/80/95 to 70/80/90/100.
  • Talents:
    • Level 20: Replaced “Lil’ Shredder Uses Your Attack Damage” with “3x Lil Shredder Multishot”.
    • Level 25: Replaced “3x Lil Shredder Multishot” with “Lil’ Shredder Uses 100% of Your Attack Damage”.

Sniper

  • Assassinate: Now also auto-attacks the target. Damage decreased from 320/510/700 to 250/350/450. It’s refreshed whenever Sniper kills an enemy hero (including all kills by Sniper, not just from Assassinate). Mana cost reduced from 175/225/275 to 175.

Spectre

  • Base Stats: Strength reduced from 23 to 21.
  • Shadow Step: Now an ultimate ability. Haunt damage: 40/60/80%. Haunt damage taken: 200%. Duration: 5/6/7s. Cooldown: 80/60/40s. Mana cost: 150. No longer casts Spectral Dagger on its target.
  • Reality: Now has a 3s cooldown. Now casts a Spectral Dagger on the target.
  • Haunt: Now granted by Aghanim’s Scepter. Haunt damage: 80%. Haunt damage taken: 200%. Duration: 7s. Cooldown: 180s. Mana cost: 150.

Spirit Breaker

  • Charge of Darkness: Charge bonus speed reduced from 325/350/375/400 to 250/300/350/400.
  • Talents:
    • Level 20: Replaced “+17% Greater Bash Chance” with “+25% Greater Bash Damage”.
    • Level 25: Replaced “+25% Greater Bash Damage” with “+20% Greater Bash Chance”.

Storm Spirit

  • Ball Lightning: Damage reduced from 8/12/16 to 6/10/14.

Sven

  • Storm Hammer: Radius increased from 255 to 270.
  • God’s Strength: Now also grants 30/35/40% slow resistance for its duration.

Techies

  • Reactive Tazer: Can now be detonated with the “Detonate Tazer” sub-ability at any time during its effect to end it with an AoE explosion. This replaces “Reactive Tazer” for the duration of the buff but is unavailable for the first 0.5s to prevent accidental detonation. Cooldown starts upon cast. Cooldown was rescaled from 28/24/20/16s to 30/25/20/15s.

Templar Assassin

  • Psionic Trap: Damage tick interval decreased from 1s to 0.5s. Bonus damage increased from 250/300/350 to 275/325/375.

Terrorblade

  • Metamorphosis: Casting it now ends “Demon Zeal” prematurely.
  • Demon Zeal: Reworked. No longer dispels Terrorblade. Bonus attack and movement speed increased from 65 to 100. No longer gives double bonuses to melee units. Now creates a 1200 range aura around Terrorblade, providing the “Demon Zeal” buff to his illusions. Duration increased from 7s to 30s. Cooldown increased from 14s to 60s. Cannot be cast while under the effect of “Metamorphosis”. Casting “Metamorphosis” or “Terror Wave” now ends “Demon Zeal” prematurely.

Tidehunter

  • Tendrils of the Deep: Ability removed.
  • Dead in the Water: New ability granted by Aghanim’s Shard. Tidehunter throws a chain that leashes an enemy hero to a heavy anchor. If the hero tries to move more than 350 units away from the anchor, their movement speed is reduced to 100, dragging the anchor behind. The anchor can be destroyed with 5 hero attacks. Initial chain deals 200 magic damage, has a 1000 travel speed and can be disjointed. This ability removes invisibility and provides fog of war vision on the target. Cast range: 350. Duration: 10s. Mana cost: 80. Cooldown: 25s.
  • Talents:
    • Level 15: Reduced “Gush Damage” from +120 to +100.
    • Level 20: Replaced “+40 Kraken Shell Damage Block” with “+4 Kraken Shell Damage Block per Anchor Smash Kill”.

Timbersaw

  • Base Stats: Damage decreased by 3.
  • Talents:
    • Level 15: Replaced “+7% Spell Amplification” with “+3% Whirling Death Stat Loss”.

Tinker

  • Base Stats: Strength gain reduced from 2.5 to 2.3.
  • Heat-Seeking Missile: Mana cost increased from 95/105/115/125 to 105/115/125/135.
  • Rearm: Mana cost increased from 130/185/240 to 140/195/250.
  • Talents:
    • Level 10: Replaced “+2s Laser Blind Duration” with “+50 Laser Radius”.
    • Level 25: Reduced “Heat-Seeking Missile Ministun” from +0.25s to +0.2s.

Tiny

  • Grow: Now also provides 15/30/45% slow resistance.

Treant Protector

  • Nature’s Guise: Now considers “Nature’s Grasp” vines as trees. Tree search radius increased from 150 to 200.

Troll Warlord

  • Rampage: Ability removed.
  • Berserker’s Rage: Both “Whirling Axes” abilities are now accessible simultaneously. Casting any of them automatically switches Troll Warlord to the form of the used ability.
  • Whirling Axes (Ranged): Damage rescaled from 90 to 80/100/120/140.
  • Fervor: Upgradable by Aghanim’s Shard. Increases max “Fervor” stacks by 4 and grants Troll a 20% + 3% chance per “Fervor” stack to fire an additional ranged attack to any unit within the ranged attack range plus 175.

Tusk

  • Tag Team: Now passively grants Tusk a 20/30/40/50 Attack Speed Slow aura within 350 radius.

Underlord

  • Firestorm: Cooldown increased from 15/14/13/12s to 16/15/14/13s. With Aghanim’s Shard, it can now target allies.
  • Pit of Malice: Cast point improved from 0.45s to 0.35s.
  • Talents:
    • Level 20: Reduced “Firestorm Burn Damage” from +1% to +0.8%.

Undying

  • Base Stats: Damage decreased by 4.
  • Decay: Cooldown increased from 10/8/6/4s to 13/10/7/4s.
  • Soul Rip: Mana cost reduced from 120 to 110.

Ursa

  • Base Stats: Agility gain increased from 2.6 to 2.8.
  • Overpower: Now also grants 10/15/20/25% slow resistance.
  • Talents:
    • Level 15: Increased “Enrage Status Resistance” from +10% to +20%.
    • Level 20: Reduced “Fury Swipes Damage” from +12 to +10. Replaced “-2s Earthshock Cooldown” with “+400 Earthshock Radius”.
    • Level 25: Replaced “Enrage provides half benefits to allies in a 700 radius” with “Earthshock has 2 Charges”. Base charge restore time equals the cooldown of the current level of “Earthshock”.

Vengeful Spirit

  • Base Stats: Attack speed increased from 100 to 110.
  • Wave of Terror: Now also reduces the enemy’s total attack damage by 15/20/25/30%.
  • Talents:
    • Level 10: Increased “Nether Swap Enemy Damage” from +150 to +200.
    • Level 15: Increased “Wave of Terror Armor Reduction” from 3 to 4.

Venomancer

  • Talents:
    • Level 10: Reduced “Poison Sting Health Regen Reduction” from 20% to 15%.

Viper

  • Viper Strike: Duration increased from 5s to 6s. Initial attack slow increased from 40/60/80 to 80/120/160. Damage per second decreased from 80/120/160 to 70/110/150. Projectile speed increased from 1200 to 1500.
  • Nosedive: Cast range increased from 375 to 475.
  • Talents:
    • Level 25: Replaced “-11s Nethertoxin Cooldown” with “Become Universal”.

Visage

  • Talents:
    • Level 15: Replaced “+1 Armor Corruption to Visage and Familiars” with “+2s Grave Chill Duration”.
    • Level 20: Replaced “+20 Visage and Familiars Movement Speed” with “+1 Armor Corruption to Visage and Familiars”.

Void Spirit

  • Aether Remnant: With Aghanim’s Shard, non-hero units now take 30% of the ability’s damage every second they spend on the Remnant’s path instead of one instance of full damage.
  • Dissimilate: Phase duration reduced from 1.3s to 1.1s.
  • Resonant Pulse: With Aghanim’s Scepter, base charge restore time reduced from 18s to 15s.
  • Astral Step: Mana cost reduced from 100 to 90. Base charge restore time reduced from 28/23/18s to 25/20/15s.

Warlock

  • Fatal Bonds: Units that die while affected by “Fatal Bonds” now spawn an imp that lasts for 15 seconds. The stats of the imps improve with each level of “Fatal Bonds”. Aghanim’s Shard now also increases the level of the imps by 1. Imps cannot be controlled and chase after nearby units, favoring heroes affected by “Fatal Bonds”. Upon reaching a target or dying, imps explode, dealing 30/60/90/120/180 damage to all enemies in a 400 radius around them. Explosion deals 50% less damage to non-hero units. Imps don’t spawn from denied enemies. Imp stats: Health: 30/80/130/180/280. Damage: 10/12/14/16/18. Movement speed: 320/335/350/365/380. Explosion delay: 0.2s. Imps seek any targets in a 1200 radius and attack the nearest building if there are no valid targets. Imps don’t explode while attacking a building.
  • Upheaval: With Aghanim’s Shard, now summons imps from the current level of “Fatal Bonds”, sharing the same stats and changes.
  • Chaotic Offering: The golem now has 60% slow resistance. Mana cost was rescaled from 250/375/500 to 200/400/600.

Weaver

  • Shukuchi: Aghanim’s Shard upgrade reworked. Now procs “Geminate Attack” 0.2s after exiting the “Shukuchi” invisibility and also procs an additional attack if Weaver has level 25 talent “+1 Geminate Attack”. Procs still search for marked enemies in a 1200 radius around Weaver.
  • Talents:
    • Level 10: Increased “Shukuchi Damage” from +50 to +55.

Windranger

  • Talents:
    • Level 15: Reduced “Windrun Cooldown Reduction” from 3s to 2.5s.
    • Level 20: Increased “Shackleshot Duration” from +0.65s to +0.75s.
    • Level 25: Reduced “Focus Fire Kills Advance Cooldown” from 20s to 18s.

Winter Wyvern

  • Cold Embrace: Max HP heal per second increased from 1.75/2.5/3.25/4% to 2.25/3/3.75/4.5%.

Witch Doctor

  • Paralyzing Cask: Bounce interval reduced from 1s to 0.75s.
  • Death Ward: Attack interval reduced from 0.2s to 0.15s. With Aghanim’s Scepter, now focuses on the last hero hit by “Maledict” instead of the nearest one.

Wraith King

  • Wraithfire Blast: Initial damage increased from 50/100/150/200 to 80/140/200/260. DOT damage reduced from 20/35/50/65 to 15/25/35/45.

Zeus

  • Arc Lightning: Now also applies a 1% miss chance debuff stacking with each bounce for a duration of 5s. The duration refreshes with each debuff stack applied.
  • Talents:
    • Level 15: Reduced “Arc Lightning Damage” from +100 to +85.
    • Level 20: Reduced “+350 Health” to “+300 Health”. Increased “Arc Lightning Bounces” from +1 to +2.

TRENDING

Dota 2

 

Released in 2013, Dota 2 is a multiplayer online battle arena (MOBA) video game developed by Valve. Serving as a sequel to Defense of the Ancients (DotA), a mod crafted by the gaming community for Blizzard Entertainment’s Warcraft III: Reign of Chaos, Dota 2 engages players in matches pitting two teams of five players each against one another. These teams vie for dominance by safeguarding and maintaining their respective bases on the game map.

In this dynamic game, each of the ten players takes control of a formidable character, known as a “hero,” each endowed with distinct abilities and unique play styles. As the match progresses, participants accumulate experience points and acquire items to enhance their heroes, enabling them to engage in thrilling player-versus-player combat and outduel the opposing team’s heroes.

The ultimate objective is to shatter the other team’s “Ancient,” a significant structure situated within their base. Triumph is claimed by the team that succeeds in obliterating their opponent’s Ancient first.

Dota 2 Gameplay

 

Dota 2 stands as a multiplayer online battle arena (MOBA) video game, where two teams, each comprised of five players, engage in fierce competition to dismantle a substantial fortified structure referred to as the “Ancient,” all while safeguarding their own stronghold. This epic showdown takes place in a single expansive map, portrayed through a three-dimensional isometric perspective, akin to its predecessor, Defense of the Ancients.

The game mechanics adhere to traditional real-time strategy controls, allowing players to navigate the battlefield strategically. Within this vibrant realm, a roster of 124 distinct and playable characters, known as “heroes,” await the command of ten players. Each hero boasts a unique design, strengths, and vulnerabilities, adding depth and diversity to the gameplay experience.

These heroes are assigned to two primary roles: the core and support, shaping their contributions to the team’s tactics and objectives. In Dota 2, the stage is set for thrilling clashes of skill, teamwork, and strategy, as the teams vie for supremacy on the battleground.

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