Diablo 4 1.11 Patch Notes, Bug Fixes, and Improvements Latest Update Details

Diablo 4

Developed and published by Blizzard Entertainment, Diablo IV immerses players in a captivating multiplayer action role-playing experience. The highly anticipated fourth entry in the critically acclaimed Diablo series, the game launches on June 5, 2023 on multiple platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X and S and Microsoft Windows.

Players can choose from five different classes: barbarian, druid, necromancer, rogue, or magician. Each class offers unique skills and abilities, allowing players to take on exciting missions and engage in intense combat. While building on the familiar foundation of its predecessor, Diablo IV introduces exciting new elements to the series.

A hallmark of the series is its focus on replayable dungeons, with dynamically generated dungeons providing a fresh and unpredictable experience every time you play. The game places a heavy emphasis on character progression through acquiring powerful loot. By defeating increasingly powerful enemies, players gradually strengthen their arsenal, allowing them to face more formidable opponents.

Diablo 4 1.11 Patch Notes

Diablo IV has received the latest update, version 1.11 (also known as patch 1.0.4), for players on PlayStation 4, PlayStation 5, Nintendo Switch and Xbox consoles. The patch brings a comprehensive list of bug fixes and improvements to enhance the overall gaming experience. Additionally, it addresses stability and performance issues to ensure smoother operation.

This update builds on the previous patch, 1.09, which introduced various tweaks and changes to the game. Unfortunately, since launch, players have encountered bugs and bugs that have affected their enjoyment. With the release of patch 1.11, many of these issues have been addressed, providing a more seamless and enjoyable gaming experience.

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Diablo IV Update 1.11 Brings Patch Notes (July 7, 2023)

Bug fixes:

  • Fixed an issue where the damage multiplier for Enhanced Freeze Orb was not being applied correctly.
  • Addressed an issue where enemies with the Maelstrom affix were still able to deal damage despite being immune.
  • Fixed an issue with Professional Elixir that reduced the resource cost by 10% instead of the intended 20%.
  • Fixed an issue with Glyph of Paragon Conquest where the damage bonus applied to any target, not just vulnerable targets.
  • Resolved an issue where the Barbarian’s Cyclone ability would briefly interrupt channeling when using cooldown abilities.
  • Fixed an issue with the Barbarian’s Land Forward Guardian where the guaranteed Overwhelming buff would be consumed after acquiring any other buff.
  • Addressed an issue where the player character would freeze when using the Rogue Shadow Step ability outside of the intended target range.
  • Fixed an issue that resulted in players being unable to rotate when using a channel skill while using a one-handed weapon and not equipping an off-hand item.
  • Resolved an issue where Cursed Scrolls in Hatelands had a shorter cooldown than the displayed 5 minute cooldown.
  • Fixed an issue where aspect of dealing flat damage via Codex Sigil of Strength scaled with player level instead of item power.
  • Fixed an issue where the Necromancer’s Shadow Mage was not passively applying additional Shadow damage via the Shadow Blight key.
  • Fixed an issue where the “Cheat Death” effect would not trigger if the player died while riding.

Quests and Dungeons:

  • Fixed an issue in the “Blind Eyes” mission where traversal was missing, blocking progress.
  • Resolved an issue that caused the enemy “Mother’s Judgment” to appear prematurely in the “Whispers of the Past” mission.
  • Fixed multiple issues where quest progress would be blocked if players used town portals during certain sequences.
  • Addressed various other issues that hindered progress on multiple missions.
  • Fixed an issue where one less prisoner than expected needed to be freed in the Forgotten Abyss dungeon.
  • Addressed an issue where teleporting to Weginhaney during the Witch of the Wild mission would force the player to drop a vial of mercury, despite this being allowed.
  • Fixed an issue where the “Cult Sanctuary”, “Howling Warren” and “Luban’s Rest” dungeons would not complete if the Butcher appeared and was not killed.
  • Addressed an issue where Treasure Goblins killed with the Death Pulse affix in the Nightmare Dungeon would deal more damage than intended when they exploded upon death.
  • Fixed an issue where the “Phantom” mission would not complete properly.

user interface:

  • Fixed an issue where the QR code used for console account linking was incorrectly sized, causing difficulty in scanning.
  • Resolved an issue where costs for Marked Legends were displayed incorrectly.
  • Fixed an issue where players on console were unable to navigate the store after using the “Buy More Platinum” button.
  • Resolved an issue where the Upgrade Glyph tab would not close after leaving the Awakening Glyph Stone.
  • Fixed an issue where skills unlocked through item contributions did not have an “Assign Skill” button in their tooltips.
  • Fixed an issue where trading a partial stack would show the full stack in the tooltip when playing with a controller.
  • Fixed an issue where the weekly reward chest for defeating a world boss would incorrectly appear as available if there was an active whisper for defeating the boss, even if the chest had been claimed.

Different kinds:

  • Fixed an issue where NPC Arlo could not be interacted with.
  • Addressed an issue where the Hatelands Slayer cosmetic set was missing Druid, Necromancer and Rogue helmets.
  • Fixed an issue where the cost of the Sturdy Saddle Decoration from the Stable Vendor would change based on the player character’s level.
  • Resolved an issue where players could lure the Seething Abomination boss in Arthuda’s Hate Realm into a position where they could damage it, but were unable to damage it.
  • Fixed an issue where installation decorations would not display correctly if applied during an active installation.
  • Addressed an issue in local co-op where the player camera would pan from the point of death back to the point of respawn instead of moving immediately.
  • Fixed an issue where players and NPCs would disappear during dialogue sequences if the player was under the influence of the Conduit Temple.

Various localization fixes:

  • Various other interface and accessibility improvements.
  • Further stability, performance and visual improvements across all platforms.
  • Fixed an issue where wizard off-hand item transmogrifications would reset when performing any inventory operations.

Gameplay tweaks:

  • Helltide chests now have a chance to drop unique items.
  • Reduced the health and damage output of Boss Vhenard, Brol and Cyhrach.
  • The crafting material limit has been increased from 9999 to 99999.

Download Diablo 4 update 1.11 for free on PlayStation 4, PlayStation 5, Xbox One and Xbox Series X/S.

Diablo 4 gameplay

Diablo IV offers an engaging and dynamic gameplay experience based on the core concept of progressively acquiring more powerful gear by defeating increasingly powerful enemies. Players fight using the unique skills and abilities of their chosen character class, which can be further customized through gear and talent trees. This dynamic system allows for different character builds and play styles, increasing the game’s replay value.

Enemies in Diablo IV are divided into different monster families, each with a specific theme, fighting style, and location. Within these families, different archetypes play different roles, creating opportunities for strategic synergy between them. To differentiate each archetype, they have different silhouettes, poses, and weapons.

The effectiveness of playable characters in combat depends on their attributes and the bonuses provided by equipment items. Offensive attributes like Attack and Critical Chance increase damage output, while defensive attributes like Elemental Resistance and Defense increase survivability. Diablo IV introduces three new attributes: Angel, Demon, and Ancestral Power.

These properties influence the duration of beneficial and negative effects, as well as the likelihood that the effects will be applied to other entities. Crafting and trading options are available in the game, but are limited to resources beyond the most powerful items. In addition, limited-time seasons return, changing legendary powers and reshaping the metagame, adding more depth and variety to the overall experience.

Disclaimer: The above information is for general information purposes only. All information on this website is provided in good faith, but we make no representations or warranties, express or implied, as to the accuracy, adequacy, validity, reliability, availability or completeness of any information on this website.

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